~ Thanks to all my friends and watchers
for making DeviantArt a fun place to be!


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How on earth is anyone supposed to be artistically creative?

When, everyone and their mother is looking for infringements against
their works - be it concept or completed proven hardware/software or
virtual design, in some creatively protected non user friendly format!☺

So, the question at hand here is - how can we be creative & artistic?
without stepping on anyone's toes so to speak, that may have made
a design some 20 years ago that just happens to look similar to what
we have created without even knowing about what was done before?
A New Breed of Pilot by 1DeViLiShDuDe

A new breed of alien pilot:


H
as entered the ranks of the Galactic Space Wars, taughting redundant parts for thought processes and vision systems(basically a brain with no body), with shock resistant hardened exterior shells to withstand antipersonnel munitions.

They're fast & agile zero-g space pilots, with instantaneous movement capabilities - where a single thought is an attack and avoidance maneuver rolled into one, which can be a hard target to zero in on!

Musical diversity in Proving Grounds will be provided by the talents of Martin Britz, Psion and Verran, all of whom have written or are finalizing a track for each of the maps we have so far for PG. Martin's "Isolation" track is complete (click the link) and will be giving you a cold chill when you play Ray Luna's "Icebreaker" map, which is also coming together nicely.

We're also almost ready to show you guys the HUD for Proving Grounds! Some fine-tuning is required before we call it finished.

All the while, ½Hawk's hideous conversion experiment from D2 fan-favourite map "Neptune", which you could see in our first screencast, is still set for an eventual release after PG comes out. Or, if he manages to finish this bitch of a map, maybe it won't be that long after all. :P

See, the good thing about needing more time to make stuff is that other people can join and give more content to our game while we finalize things. We started with one map only, now it's almost three ready to go. I personally CANNOT WAIT to finally get the game out to you guys and girls and see what y'all think. Some time will still have to pass before the Eclipse is modelled, textured and animated, but we've got three people working on that in total, while I'm about to wrap up the HUD and then put the final feature in you couldn't live without, which is joystick input and customizable controls.

Got a question about PG or the SolC project? Don't forget to visit our forum at forum.preparefordescent.com and chat with us. Or just fire away in the comments!


Max
SolC Lead

License: Attribution NoDerivs CC BY-ND
soundcloud.com|By martin-britz
Ecliptic Synergy thumb by 1DeViLiShDuDe

~ Sci-Fi Game Writers ~

~ Sci-Fi Space Game Writers ~:
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